Software Engineer / Game Developer / UI Engineer
10+ years building games with nearly 200 million combined visits. Founder of DoomFrog Games, formerly Co-Founder at Mythral Games — specializing in full-stack game development, gameplay systems, procedural generation, and multiplayer design.
Open-world survival game built 100% solo — procedurally generated biomes, crafting, base building, enemy AI, and train-based exploration. Launching 2026.
Open-world survival game built 100% solo — featuring procedurally generated biomes, base building, resource gathering, and zombie horde defense on a moving train.
Fast-paced multiplayer game with competitive mechanics, real-time networking, and engaging gameplay loops.
Arena combat simulator with 6.4M+ visits. Progression systems, enemy AI, and upgrade mechanics for an engaging gladiator experience.
Simulator experience with scaling progression, data persistence, and server-validated anti-exploit systems.
Tycoon game with building mechanics, data replication, anti-exploit validation, and real-time multiplayer systems.
161M+ visits. Large-scale simulator with growth mechanics, competitive PvP, and robust server-authoritative gameplay systems.
4.8M+ visits. Endless tower dungeon crawler with random perks, item upgrades, rebirth systems, and collectible battle pets.
12.4M+ visits. Mine voxel planets across the galaxy, upgrade equipment, and trade resources in this multiplayer space exploration game.