Ravenmarch Get updates
A dusk valley with a river, a distant waterfall and a lone keep on a crag, under a dusk sky.

Ravenmarch: Oath and Iron

A first-person fantasy MMO of danger, reputation and player-held land, made for people who never got over the old online worlds.

In development. Not playable yet.

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The world

A realm under a Crown no player can overthrow, with wild land held by guild charter.

Six races

Three first towns, and a body that changes how you fight, carry and climb.

No classes

Nine stats and 60 skills. Nobody can learn everything.

Magic

Six schools, found as scrolls in the world and solved by experiment.

All six races side by side at their true heights, a man and a woman of each.

The terms

Everything here is planned, not playable. The rules are decided. The numbers will change in testing.

PvP is your choice
Stay unflagged and out of the Marches, and no player can attack you.
No classes
Stats say who you are and skills say what you can do. Nobody can learn everything, so you'll need other people.
Your gear can be taken
Die flagged to a player and your bag and some of what you wear fall to your corpse, where you or your friends can recover them. Monsters never take what you wear.
No power is for sale
The plan is a subscription and cosmetics, and maybe extra bank space. Nothing that wins a fight.
Sieges are capped
Each side fields a capped roster, allies included. The attacker picks the day and the defender picks the hour.
The throne isn't the prize
The Crown stays. Guilds rise and fall beneath it, and the land is what changes hands.
A standing oath stone on a dark hill at dusk, with a raven on top and a lantern at its foot.

Who's making this

We're a small, passionate team with more than a decade in the games industry. These games were our first love: long nights, real danger, and a name your server knew. This is the one we still want to play.

We're not selling anything. No pre-orders, no founder packs, no crowdfunding.

The road from here

  1. Closed slice

    We are working towards this

    Invited players prove the core loop: fight, loot, die and recover.

  2. Closed alpha

    A world people return to for weeks, with an economy that holds up.

  3. War test

    Guilds, keeps and sieges at full size.

  4. Open beta

    Strangers at launch-size load, with levelling content filled out.

  5. Early access

    Launch, with the subscription and cosmetics switched on.

Each stage has to pass before the next begins. Characters may be wiped between test stages, and testers will be told first.

Join the muster roll

News and updates when there's something real to show: test signups, new footage and what changed. No spam, and nothing to buy.